The things that attract the gamer are many: the game’s characters, graphic design, gaming experience, game concept, and its sound. The background music, the characters’ sounds, and effect sounds are crucial in game development. Not only an important part of the game, music and sounds bring the game itself and the players many benefits. It contributes to building a fantasy game world with lively visual and audio effects, and makes the game more attractive. Also, it gets players better playing experience, increases their emotion and excitement, and helps them play better by giving them cues during the game. Music and sounds are essential like that so game producers always take concentration in the game's audio quality. In this article we will show you some guidelines to get the best music and sound effect ever for your game.
Firstly, you should get music, and sound from reliable sources. There are many places where you can find decent sound effects for your game, but the problem is you have to classify them to find the right ones for yours.
Secondly, spending more time exploring the sound. You will have to understand how the sounds work and determine what’s the most important sound effects and audio tracks to focus on. You can even communicate with a professional composer or sound designer to make your game’s audio.
Thirdly, all that matters is the gameplay experience you offer, everything that’s related to the player’s interaction must be of the highest quality possible. The UI, the buttons, the attacks, the effects, everything that will help the player understand the situation he’s in. This includes the music too, all the soundtrack helps to set the pace and immerse the player.
Fourthly, make sure the sound effects and the music in the background blend well. The sound designer will make sure that the sound effects respect the music’s tonality, so they don’t clash with one another. It’s a bit like how chords work when you’re playing the piano. With the wrong note interval, the sound will be dissonant.
Moreover, learn from the sound of other games. Study the sound of other games like you would study their game mechanics. It makes sense, but that’s something we might all forget to do, that is looking at what others do right or what they do wrong, focusing solely on the audio experience.
Finally, Keep It Sweet and Short. We should follow the rule of thumb for 90% of the sounds: KISS. Keep It Sweet and Short. This means that you can go ahead and cut trailing audio on your files to make them as short as possible. If you take raw sounds from sound banks, they are often well-designed, with complex articulations, but these get lost in the final game. When you overlap many sound effects, their tails can add up and destroy the mix. On top of that, making the sounds shorter will save some audio processing, as you will need fewer channels at runtime.