2D & 3D GAME DEVELOPMENT- BENEFITS, TECHNIQUE, AND COST

When you are interested in making your own game, there are many things you have to consider: its sca

When you are interested in making your own game, there are many things you have to consider: its scales, budget, adapted techniques, and more. The most popular aspect that game producers think about is that they should create 2D or 3D games. Each of them has its own benefits so sometimes it takes time to make the decision. In this article we will show you some differences between them, and make it easier to make up your mind.

Firstly, let’s take a look at their advantages:

As we know those types of game have many differences: Letter D stands for dimensions, so 2D games are played in 2 dimensions, they are simple and flat. In 2D games, the character can move in different directions within the screen, and it’s easier for the player to control the game. On the other hand, 3D games have depth, and volume which brings another world to the players. In 3D games, the players may explore the world in any direction that offers them rich visual experience.

If we make a comparison between 2D and 3D games, we can see that each type has different dominance. 2D games are more simple, they are easier to control, and suitable for beginners, so they have a wider target audience. To the game producers a 2D game is easy to make with a simpler structure, it is cheaper, and faster than when you develop a 3D game. However, to make a compensation for its budget, 3D games bring players a lot of benefits. With high quality of graphics, and ability to be adapted to different genres of game, they offer players a fantasy world where they have immersive experience, and freedom to action. All of these features can even satisfy the most fastidious gamer.

Now, let’s move to technical side in developing 2D, and 3D games:

We have several useful tools that even a beginner developer can use to create a 2D game. The first one is GamMaker Studio 2. This software that comes with a free trial is perfect for 2D platformers. This platform was used to develop Undertale, among other games. An easy interface and a lot of tutorials available make it possible for a newbie to get started.

The next one is Construct 3. Construct was created specifically for 2D games. It uses an HTML5 platform and requires no special coding skills to operate it: it’s all drag-and-drop. As a bonus, you can export the finished game to any platform: Windows, Mac, iOS, Android, or others

Besides, there are also other tools that are perfect for both 2D and 3D game development.

Unity

This engine was originally created for 3D game development, but later on added support for 2D. The ready games can be exported to pretty much every platform imaginable. While it is one of the main engines used by indie developers, it has a bit of a sharp learning curve. Thankfully, it is so popular that tons of tutorials exist to support anytime you need.

Godot

This is the only engine from the list that’s completely free and open-source. It is suitable for both 2D and 3D game development, and more so than Unity if we are talking about 2D. This engine uses a drag-and-drop system, and its own language is called GDScript. It is not too difficult to learn even for a newbie, so it won’t take time to learn.

Unreal Engine 4

This engine is the most professional and the most advanced from the list. That’s why it is not recommended for beginners. Nevertheless, Unreal does not require coding knowledge due to using a unique Blueprints system for game development. There is also an option to code your own Blueprints, so it would become a valuable tool for all game developers.

Finally, let’s be concerned about the budget, which one costs more?

There are too many factors at play to name the exact price of developing a game. It all depends on the engine, the complexity of mechanics used, the level of graphics, the presence of a soundtrack, and many other things. The range, as you can see, is pretty wide. On the whole, however, 2D game development is much cheaper than 3D.

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